It is currently Wednesday, 09/08/10 1:42 am




Post new topic Reply to topic  [ 1 post ] 
Armor Information and Analysis 
Author Message
Practicus Paradigm

Joined: Tuesday, 03/19/02 11:01 pm
Posts: 356
Location: in a big black orrifice
Post Armor Information and Analysis
Given the recent change in armor to a 100 cap, and the huge amount of discussion that has occurred on the subject, I felt that it might be helpful to provide some standard armor values to allow people to keep a decent perspective when passing judgment on the change. The table below shows the default armor values in each armored location for level 241 equipment.

Code:
Location      
On Head           68   65   67   66
On Body           32   31   32   31
About Bod         25   24   25   25
As Shield          6    5    6    5
On Arms           53   50   52   51
On Hands          12   11   12   11
On Legs           53   50   52   51
On Feet           12   11   12   11
On Tail           68   65   67   66
On Wing (x2)      32   31   32   31

Totals, with aura in ()'s   
Head           68(77)   65(74)   67(76)   66(75)
Torso          63(72)   60(69)   63(72)   62(71)
Arms           65(74)   61(70)   64(73)   62(71)
Legs           65(74)   61(70)   64(73)   62(71)
Tail           68(77)   65(74)   67(76)   66(75)
Wings          64(73)   62(71)   64(73)   62(71)

I was rather surprised by the fact that with no armor buffs at all, the default armor values + aura left you almost all the way to the armor cap before the change. This is something that was probably taken for granted. After the change, reaching 100 armor from here is not terribly difficult.

Easiest means of gaining armor past here is of course the +armor spell-ups:

Code:
Armor               +3 ar
Elemental Shield    +5 ar
Force Field         +7 ar
Ice Invocation      +9 ar
Ooze Invocation     +8 ar
Shadow Armor        +5 ar
Shield              +9 ar
Stone Skin          +7 ar
Telekinetic Shield  +3 ar



The vast majority of paths will have access to armor, shield, and stone skin in some form, either through the spell or through the use of equipment, resulting in an average of +19-23 armor from spell-ups. From here it is simply a matter of choosing the remaining +5-10 armor that is most convenient for you:

Some +armor items that are unlikely to be included in the list of low-level +armor items that are being tweaked:
Code:
Huruk's Soul              +2
Jhepp's Soul              +3
Uzbaki Cloak              +2
Bracelet of the Elements  +3
Gloves of Alchemy         +3
The Robot's Control Panel +4


And viola, you should find yourself staring at 100's armor across all slots. Obviously, there are some concerns to be had regarding whether or not you can maintain the armor cap when spelled up with faerie fire and curse, but the system is a work in progress, and for the time being, it is not terribly difficult to keep 100s for the purposes of mob slaying.

_________________
The frog has finally come back to aaaaaoooodddoooojjjjooo


Monday, 06/01/09 9:10 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.